> For the complete documentation index, see [llms.txt](https://buty-documentation.gitbook.io/home/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://buty-documentation.gitbook.io/home/guides/advanced-miner/installation.md).

# INSTALLATION

## 1. **DOWNLOAD**

The first step is to download the product we have just purchased. To do this we will go to our [KEYMASTER](https://keymaster.fivem.net/asset-grants) account and search for **"Buty-Miner"**.

## 2. DEPENDENCIES AND INSTALLATION

This script does not need any dependencies or progress bar.

Just place the script under your CORE and your core scripts:

```lua
ensure Buty-Miner
```

**You must install SQL for the payment and experience system to work properly.**

## 3. CONFIG

#### The following will explain all the settings, one of the most important things that I recommend you spend a few minutes to understand in order to offer your users the best possible experience.

{% tabs %}
{% tab title="CONFIG" %}

```lua
Configuration = {

    FrameWork = "esx", -- esx | qbcore
    CoreFolderName = "", -- In case you are using a renamed CORE
    Mysql = "oxmysql", -- oxmysql | mysql-async
    Pickaxe = "weapon_hammer", 

}

SelectJob = {
    {
        Coord = {x = 2746.28, y = 2788.52, z = 35.52, h = 32.04},
        NPCmodel = 's_m_y_dockwork_01',
        NPCanim = 'WORLD_HUMAN_CLIPBOARD'
    },
}

Locations = {
    ['STONE'] = {
        RequiredLevel = 0,
        VehicleSpawn = {coord = vector4(2729.92, 2778.16, 35.88,132.96), VehicleModel = "tiptruck2"},
        UI_Desc = "<p>You must go to crush stones, you will need to have a pick. Its value is lower than that of other minerals but if you work hard you can go and chop other minerals.</p> <p>First go to the location with the truck.</p> <p> Chop the stones and put them in the truck.</p> <p>Deliver the cargo once everything is inside the truck.</p>  <p>Finally returns the truck.</p>",
        SellPrice = 100,
        ItemName = "stone",

        {
            ItemAmount = 5,
            HitNumber = 8, -- Just add even numbers
            GetEXP = 10,

           ['Stones'] = {
            {coord = vector3(3016.8, 3032.84, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3023.28, 3034.24, 89.52), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3030.44, 3033.96, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3035.72, 3032.64, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3042.16, 3029.76, 89.52), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3046.8, 3027.56, 89.68), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },

        {
            ItemAmount = 5,
            HitNumber = 8, -- Just add even numbers
            GetEXP = 10,

           ['Stones'] = {
            {coord = vector3(3016.8, 3032.84, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3023.28, 3034.24, 89.52), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3030.44, 3033.96, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3035.72, 3032.64, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3042.16, 3029.76, 89.52), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3046.8, 3027.56, 89.68), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },

        {
            ItemAmount = 5,
            HitNumber = 8, -- Just add even numbers
            GetEXP = 10,

           ['Stones'] = {
            {coord = vector3(3016.8, 3032.84, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3023.28, 3034.24, 89.52), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3030.44, 3033.96, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3035.72, 3032.64, 89.36), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3042.16, 3029.76, 89.52), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
            {coord = vector3(3046.8, 3027.56, 89.68), prop = "custom_prop_stone",prop2 = "custom_prop_stone2",prop3 = "custom_prop_stone3",prop4 = "custom_prop_small_stone", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },

    },

    ['IRON'] = {
        RequiredLevel = 4,
        VehicleSpawn = {coord = vector4(2729.92, 2778.16, 35.88,132.96), VehicleModel = "tiptruck2"},
        UI_Desc = "<p>You must go to crush stones, you will need to have a pick. Its value is lower than that of other minerals but if you work hard you can go and chop other minerals.</p> <p>First go to the location with the truck.</p> <p> Chop the stones and put them in the truck.</p> <p>Deliver the cargo once everything is inside the truck.</p>  <p>Finally returns the truck.</p>",
        SellPrice = 100,
        ItemName = "iron",

        {

            ItemAmount = 5,
            HitNumber = 10,
            GetEXP = 20,

           ['Stones'] = {
            {coord = vector3(-595.08, 2113.96, 127.36), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-593.08, 2116.72, 127.64), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-591.12, 2124.4, 127.846), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-585.16, 2120.48, 129.28), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-579.52, 2112.72, 130.8), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-604.32, 2109.12, 126.32), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },

        {

            ItemAmount = 5,
            HitNumber = 10,
            GetEXP = 20,

           ['Stones'] = {
            {coord = vector3(-595.08, 2113.96, 127.36), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-593.08, 2116.72, 127.64), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-591.12, 2124.4, 127.846), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-585.16, 2120.48, 129.28), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-579.52, 2112.72, 130.8), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-604.32, 2109.12, 126.32), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },

        {

            ItemAmount = 5,
            HitNumber = 10,
            GetEXP = 20,

           ['Stones'] = {
            {coord = vector3(-595.08, 2113.96, 127.36), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-593.08, 2116.72, 127.64), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-591.12, 2124.4, 127.846), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-585.16, 2120.48, 129.28), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-579.52, 2112.72, 130.8), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
            {coord = vector3(-604.32, 2109.12, 126.32), prop = "custom_prop_metal",prop2 = "custom_prop_metal2",prop3 = "custom_prop_metal3",prop4 = "custom_prop_small_metal", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },
 

    },

    ['GOLD'] = {
        RequiredLevel = 8,
        VehicleSpawn = {coord = vector4(2729.92, 2778.16, 35.88,132.96), VehicleModel = "tiptruck2"},
        UI_Desc = "<p>3You must go to crush stones, you will need to have a pick. Its value is lower than that of other minerals but if you work hard you can go and chop other minerals.</p> <p>First go to the location with the truck.</p> <p> Chop the stones and put them in the truck.</p> <p>Deliver the cargo once everything is inside the truck.</p>  <p>Finally returns the truck.</p>",
        SellPrice = 100,
        ItemName = "gold",

        {
            ItemAmount = 5,
            HitNumber = 12,
            GetEXP = 30,

           ['Stones'] = {
            {coord = vector3(2218.8, 3685.08, 35.2), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2222.64, 3690.72, 36.0), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2210.16, 3693.08, 35.88), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2203.32, 3681.6, 35.88), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2209.04, 3667.24, 37.92), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2197.64, 3658.2, 37.76), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },

        {
            ItemAmount = 5,
            HitNumber = 12,
            GetEXP = 30,

           ['Stones'] = {
            {coord = vector3(2218.8, 3685.08, 35.2), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2222.64, 3690.72, 36.0), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2210.16, 3693.08, 35.88), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2203.32, 3681.6, 35.88), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2209.04, 3667.24, 37.92), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2197.64, 3658.2, 37.76), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },

        {
            ItemAmount = 5,
            HitNumber = 12,
            GetEXP = 30,

           ['Stones'] = {
            {coord = vector3(2218.8, 3685.08, 35.2), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2222.64, 3690.72, 36.0), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2210.16, 3693.08, 35.88), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2203.32, 3681.6, 35.88), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2209.04, 3667.24, 37.92), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
            {coord = vector3(2197.64, 3658.2, 37.76), prop = "custom_prop_gold",prop2 = "custom_prop_gold2",prop3 = "custom_prop_gold3",prop4 = "custom_prop_small_gold", stone, take = false},
           },

           ['Unload'] = {
            {coord = vector3(2742.44, 2788.84, 34.4)},
            {coord = vector3(290.84, 2861.44, 43.64)},
            {coord = vector3(195.12, 2743.92, 43.44)},
           },

           ['ReturnVehicle'] = vector3(2715.76, 2770.56, 36.28),

        },
 

    },
}
```

{% endtab %}

{% tab title="OPEN\_FUNCTION" %}
{% hint style="info" %}
This file is for you to add all the integrations you require. For example the exports of the vehicle key system you use, the functions of your server...

**You usually have to check the exports or functions in the documentation of the scripts you want to integrate with Buty-Miner.**
{% endhint %}

```lua
GiveItem = function(xPlayer,itemname,amount)  
    if Configuration.FrameWork == 'esx' then 
        xPlayer.addInventoryItem(itemname,amount)
    else
        xPlayer.Functions.AddItem(itemname,amount)
    end     
end

Sell = function(xPlayer,name,cant,amount)
    if Configuration.FrameWork == 'esx' then
        local item = xPlayer.getInventoryItem(name).count
        xPlayer.addMoney((cant*item))
    else
        local item = xPlayer.Functions.GetItemByName(name)
        xPlayer.Functions.AddMoney('cash',(cant*item.amount))
        TriggerClientEvent('QBCore:Notify', xPlayer.PlayerData.source, 'Has vendido x'..item.amount.." de "..item.label.." por "..(cant*item.amount).."$")
    end
end

Remove = function(xPlayer,name,cant,amount)
    if Configuration.FrameWork == 'esx' then
        local item = xPlayer.getInventoryItem(name).count
        xPlayer.removeInventoryItem(name,item)
    else
        local item = xPlayer.Functions.GetItemByName(name)
        if not item then return end
        xPlayer.Functions.RemoveItem(name, item.amount)
    end
end

KeyVehicle = function(plate, vehicle)
  --ADD EXPORT
end

FuelVehicle = function(plate, vehicle)
    --ADD EXPORT
end

Notify = function(type, text, time, file)
    if file == "client" then

        -- time = 10000
        -- if type == 'success' then
        --     exports["Venice-Notification"]:Notify(text, time, "check", options)
        -- elseif type == 'error' then
        --     exports["Venice-Notification"]:Notify(text, time, "error", options)
        -- elseif type == 'info' then
        --     exports["Venice-Notification"]:Notify(text, time, "info", options)
        -- end
        if Configuration.FrameWork == 'esx' then 
    
            ESX.ShowNotification(text)

        else
            QBCore.Functions.Notify(text)
        end

    else

        -- time = 10000
        -- if type == 'success' then
        --     TriggerClientEvent('codem-notification', source, text, time, 'check', options)
        -- elseif type == 'error' then
        --     TriggerClientEvent('codem-notification', source, text, time, 'error', options)
        -- elseif type == 'info' then
        --     TriggerClientEvent('codem-notification', source, text, time, 'info', options)
        -- end

        if Configuration.FrameWork == 'esx' then 
    
            TriggerClientEvent('esx:showNotification', source, text)

        else
            TriggerClientEvent('QBCore:Notify', source, text)
        end

    end

end

Text = function(text,coords)
	local player = PlayerPedId()
    if #(player - vector3(coords.x,coords.y,coords.z)) > 1.5 then
        text3D(coords.x,coords.y,coords.z + 1.05,text, 0, 0.1, 0.1,100)
    end
end

text3D = function(x, y, z, text)
	SetTextScale(0.35, 0.35)
    SetTextFont(4)
    SetTextProportional(1)
    SetTextColour(255, 255, 255, 215)
    SetTextEntry("STRING")
    SetTextCentre(true)
    AddTextComponentString(text)
    SetDrawOrigin(x,y,z, 0)
    DrawText(0.0, 0.0)
    ClearDrawOrigin()
end

JobBlip = function(coord)
    blip = AddBlipForCoord(coord)
    SetBlipSprite(blip, 47)
    SetBlipColour(blip, 26)
    SetBlipScale(blip, 0.7)
    SetBlipAsShortRange(blip, true)
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentSubstringPlayerName("Miner Job")
    EndTextCommandSetBlipName(blip)
end

StonesBlip = function(blip)
    for i, v in ipairs(blip) do
        v.stone = AddBlipForCoord(v.coord)
        SetBlipSprite(v.stone, 306)
        SetBlipColour(v.stone, 0)
        SetBlipScale(v.stone, 0.7)
        SetBlipAsShortRange(v.stone, true)
        BeginTextCommandSetBlipName("STRING")
        AddTextComponentSubstringPlayerName("~b~[Miner]~h~ Stone")
        EndTextCommandSetBlipName(v.stone)
        SetBlipRoute(v.stone, true)
        SetBlipRouteColour(v.stone,26) 
    end
end

ProcessBlip = function(coord)
    ProcessBlip = AddBlipForCoord(coord.coord)
    SetBlipSprite (ProcessBlip, 365)
    SetBlipDisplay(ProcessBlip, 4)
    SetBlipScale  (ProcessBlip, 1.0)
    SetBlipColour (ProcessBlip, 0)
    SetBlipAsShortRange(ProcessBlip, true)  
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentSubstringPlayerName('~b~[Miner]~h~ Process')
    EndTextCommandSetBlipName(ProcessBlip)
    SetBlipRoute(ProcessBlip, true)
    SetBlipRouteColour(ProcessBlip,26) 
end

ReturnBlip = function(coord)
    ReturnBlip = AddBlipForCoord(coord)
    SetBlipSprite (ReturnBlip, 478)
    SetBlipDisplay(ReturnBlip, 4)
    SetBlipScale  (ReturnBlip, 1.0)
    SetBlipColour (ReturnBlip, 0)
    SetBlipAsShortRange(ReturnBlip, true)  
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentSubstringPlayerName('~b~[Miner]~h~ Return Vehicle')
    EndTextCommandSetBlipName(ReturnBlip)
    SetBlipRoute(ReturnBlip, true)
    SetBlipRouteColour(ReturnBlip,26) 
end

GetName = function(xPlayer)
    if Configuration.FrameWork == 'esx' then 
        local infoname = SqlFunc(Configuration.Mysql,'fetchAll','SELECT * FROM users WHERE identifier = @identifier',{['@identifier'] = xPlayer.identifier})
        return (infoname[1].firstname.. " " ..infoname[1].lastname)
    else
        local infoname = SqlFunc(Configuration.Mysql,'fetchAll','SELECT * FROM users WHERE identifier = @identifier',{['@identifier'] = xPlayer.identifier})
        return (infoname[1].firstname.. " " ..infoname[1].lastname)
    end
end
```

{% endtab %}
{% endtabs %}

{% hint style="warning" %}
**If you want to edit the aesthetics or design. You have the HTML open so you can modify the style and everything as you want.**
{% endhint %}
