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On this page
  • 1. DOWNLOAD
  • 2. DEPENDENCIES AND INSTALLATION
  • 3. CONFIG
  1. GUIDES
  2. Advanced Airplane

INSTALLATION

Read very well and follow all the steps below. If you find any error or have any doubt open a ticket.

PreviousAdvanced AirplaneNextAdvanced Bus

Last updated 2 years ago

1. DOWNLOAD

The first step is to download the product we have just purchased. To do this we will go to our account and search for "Buty-Airplane".

2. DEPENDENCIES AND INSTALLATION

To install it add the resource to your scripts folder and put the following in your SERVER.CFG:

ensure Buty-Airplane

You will also need to install the SQL in your database before starting the script, in order to save the experience of each player.

3. CONFIG

The following will explain all the settings, one of the most important things that I recommend you spend a few minutes to understand in order to offer your users the best possible experience.

To make it easier for you to configure, this script comes with several configuration files, each one for one thing. You can see it explained below:

Here you will only have to configure your framework, your database and some extra settings.

In UseKeys, UseFuel, UseDeleteVehicle you activate it in case you have filled some of the integrations in functions.

Config = {}

Config.framework = "esx"   -- esx or qbcore

Config.ESX = 'es_extended'

Config.QB = 'qb-core'

Config.Mysql = "oxmysql" -- oxmysql, mysql-async or ghmattisql


Config.NeedWhitelist = false  -- Use "true" if you want only the players you add to be able to work.
Config.Identifier = 'license' -- license, steam, discord
Config.Players = {
    -- 'license:3132321ede12ed123213211e12332213hg21i3g1',
    -- 'license:3132321ede12ed123213211e12332213hg21i3g1',
    -- 'license:3132321ede12ed123213211e12332213hg21i3g1',
    -- 'license:3132321ede12ed123213211e12332213hg21i3g1',
}

Config.job = {
    needjob = false,
    jobname = 'pilot'
}

Config.BattlePass = {
    Active = false,
    xplegal = 1000,
    xpillegal = 1000
}

Config.Target = {UseTarget = false, TargetExport = 'qb-target', Coords = vector3(-941.4, -2954.64,13.96), Text = 'START JOB', Icon = 'fa fa-plane'}

Config.UseFuel = false

Config.UseKeys = false

Config.UseDeleteVehicle = false

Config.NPCHOME = {{x = -941.4, y = -2954.64, z = 13.96, h = 149.68}}

Config.NPCS = {
    ['home'] = {
        model = 'cs_floyd', --npc model (https://docs.fivem.net/docs/game-references/ped-models/)
        anim = 'WORLD_HUMAN_CLIPBOARD' --npc animation (https://wiki.rage.mp/index.php?title=Scenarios)
    }

}

Config.Transport = {
    ['legal'] = {
        createtruck = vector3(-1030.88, -3033.92, 13.96),
        gocoords = vector3(-971.08, -2998.16, 13.96),
        gocoordsnpc = vector3(-956.08, -2919.76, 13.96),
        vehicle = 'mammatus',
        requiredmoney = true,   -- requires money to be able to work.
        requiredmoneytype = 'cash',   -- cash, bank, black_money and item.
        requiredmoneyquantity = 2000,
        requiredmoneyquantityitem = 'crypto'  -- this is if you use " requiredmoneytype = 'item' ".
    },

    ['ilegal'] = {
        createtruck = vector3(-1030.88, -3033.92, 13.96),
        gocoords = vector3(-971.08, -2998.16, 13.96),
        gocoordsnpc = vector3(-956.08, -2919.76, 13.96),
        Probabilityenemies = 10,
        Probabilitycallpolice = 10,
        enemiesvehicle = 'sanchez',
        enemiesweapon = 'WEAPON_PISTOL',
        vehicle = 'mammatus',
        typemoney = 'crypto',  -- only use QB
        requiredmoney = true,   -- requires money to be able to work.
        requiredmoneytype = 'cash',
        requiredmoneyquantity = 2000,
        requiredmoneyquantityitem = 'crypto'
    }

}

Config.RoboCargamento = {
    ['Peds'] = {
        [1]={x = 2174.52, y = 4793.88, z = 41.2,h = 34.72, ped},
        [2]={x = 2170.72, y = 4787.12, z = 41.2, h = 34.72, ped},
        [3]={x = 2171.4, y = 4782.16, z = 41.16, h = 34.72,  ped}, 
    }         
}

Config.locationstransportlegal = {
    [1] = {x = -1275.84, y = -3386.8, z = 13.96},
    [2] = {x = -1654.68, y = -3148.44, z = 14.0},
    [3] = {x = -1238.72, y = -2297.44, z = 13.96},
    [4] = {x = -1266.6, y = -2599.0, z = 14.96}
}

Config.locationstransportilegal = {
    [1] = {x = -1275.84, y = -3386.8, z = 13.96},
    [2] = {x = -1654.68, y = -3148.44, z = 14.0},
    [3] = {x = -1238.72, y = -2297.44, z = 13.96},
    [4] = {x = -1266.6, y = -2599.0, z = 14.96}
}

Config.LegalPackagePoints = {

    totalpackage = 6,      -- if you add more packages, add the number of packages there are in total to pick up

    {x = 1739.56, y = 3321.52, z = 40.24},
    {x = 1739.96, y = 3319.56, z = 40.24},
    {x = 1740.6, y = 3316.8, z = 40.24},
    {x = 1741.24, y = 3314.28, z = 40.24},
    {x = 1719.88, y = 3310.96, z = 40.24},
    {x = 1720.32, y = 3308.68, z = 40.24}

}

Config.IlegalWeaponsPoints = {

    totalweapon = 6,       -- if you add more weapons, add the total number of weapons to collect

    {x = 2146.12, y = 4779.48, z = 39.96},
    {x = 2144.52, y = 4778.84, z = 39.96},
    {x = 2144.92, y = 4777.28, z = 39.96},
    {x = 2145.6, y = 4775.56, z = 40.0},
    {x = 2128.68, y = 4769.36, z = 39.96},
    {x = 2127.92, y = 4770.8, z = 39.96}

}


Config.Level = {
    ['legal'] = {
        [1] = {
            money = 100,        -- money that it will give you if you are at level 1
            exp = 10,           -- exp that it will give you if you are at level 1
            exprequired = 1000  -- exp required to level up (legal and ilegal)
        },
        [2] = {
            money = 200,
            exp = 20, 
            exprequired = 2000
        },
        [3] = {
            money = 300,
            exp = 30, 
            exprequired = 3000
        },
        [4] = {
            money = 400,
            exp = 40, 
            exprequired = 4000
        },
        [5] = {
            money = 500,
            exp = 50, 
            exprequired = 5000
        },
        [6] = {
            money = 600,
            exp = 60, 
            exprequired = 6000
        },
        [7] = {
            money = 700,
            exp = 70, 
            exprequired = 7000
        },
        [8] = {
            money = 800,
            exp = 80, 
            exprequired = 8000
        },
        [9] = {
            money = 900,
            exp = 90, 
            exprequired = 9000
        },
        [10] = {
            money = 1000,
            exp = 100, 
            exprequired = 100000 -- do not touch
        }
    },

    ['ilegal'] = {
        paywithitem = false,   -- will pay you with an item if it is set to "true".
        item = 'black_money',  -- item name.

        [1] = {
            money = 100,
            exp = 10, 
        },
        [2] = {
            money = 2000,
            exp = 20, 
        },
        [3] = {
            money = 3000,
            exp = 30, 
        },
        [4] = {
            money = 4000,
            exp = 40, 
        },
        [5] = {
            money = 5100,
            exp = 50, 
        },
        [6] = {
            money = 6100,
            exp = 60, 
        },
        [7] = {
            money = 7100,
            exp = 70, 
        },
        [8] = {
            money = 8100,
            exp = 80, 
        },
        [9] = {
            money = 9100,
            exp = 90, 
        },
        [10] = {
            money = 1100,
            exp = 100, 
        },
    }

}

Config.Translations = {

    ['language'] = "EN", --You can choose which language the notifications will be in. (EN, ES, FR)

    ['EN'] = {
        [1] = "Press ~b~E~w~ to open",
        [3] = "~r~[E]~s~ - pick up the package",
        [4] = "This was the last box, load it and go to the new location to unload",
        [5] = "~g~[E]~s~ - Open doors.",
        [6] = "~g~[E]~s~ - Close Doors | ~g~[G]~s~ - Put Package",
        [7] = "Packets: ~g~",
        [8] = "/6 ~s~",
        [9] = "You already have a job to do.",
        [10] = "You've been caught and the police have been called.",
        [11] = "They are making illegal charges, we have marked on your gps the area where you were last seen.",
        [12] = "~r~[E]~s~ - pick up the weapons.",
        [13] = "These were the last weapons, load them and go to the new location to unload them",
        [14] = "Weapons: ~g~.",
        [15] = "/6 ~s~",
        [16] = "A worker is on his way with the plane, wait for him to arrive.",
        [17] = "Now you have to go and pick up the goods, we have marked it on the gps.",
        [18] = "The gun owners have found out and they are after you, kill them.",
        [19] = "For this you have to have a job as an airplane driver.",
        [20] = "~r~[E]~s~ - deliver cargo",
        [21] = "You don't have enough money.",
        [22] = "You do not have permission to work here.",
    },

    ['ES'] = {
        [1] = "Pulsa ~b~E~w~ para abrir",
        [3] = "~r~[E]~s~ - recoger el paquete",
        [4] = "Esta era la última caja, cárgala y ve a la nueva ubicación para descargarla",
        [5] = "~g~[E]~s~ - Abrir puertas",
        [6] = "~g~[E]~s~ - Cerrar Puertas | ~g~[G]~s~ - Poner paquete",
        [7] = "Paquetes: ~g~",
        [8] = "/6 ~s~",
        [9] = "Ya tienes un trabajo que hacer",
        [10] = "Te han pillado y han llamado a la policía",
        [11] = "Están haciendo cargas ilegales, hemos marcado en su gps la zona donde fue visto por última vez",
        [12] = "~r~[E]~s~ - recoger las armas",
        [13] = "Estas fueron las últimas armas, cárgalas y ve a la nueva ubicación para descargarlas",
        [14] = "Armas: ~g~",
        [15] = "/6 ~s~",
        [16] = "Un trabajador está en camino con el avion, espere a que llegue.",
        [17] = "Ahora tienes que ir a recoger la mercancía, la hemos marcado en el gps.",
        [18] = "Los propietarios de armas se han enterado y van a por ti, mátalos.",
        [19] = "Para esto hay que tener un trabajo de conductor de avión.",
        [20] = "~r~[E]~s~ - entregar carga",
        [21] = "No tienes suficiente dinero.",
        [22] = "No puedes trabajar aqui",
    },

    ['FR'] = {        
        [1] = "Appuyez sur ~b~E~w~ pour ouvrir",
        [3] = "~r~[E]~s~ - ramasser le paquet",
        [4] = "C'était la dernière boîte, chargez-la et allez au nouvel emplacement pour la décharger",
        [5] = "~g~[E]~s~ - Ouvrir les portes.",
        [6] = "~g~[E]~s~ - Close Doors | ~g~[G]~s~ - Put Package",
        [7] = "Paquets : ~g~",
        [8] = "/6 ~s~",
        [9] = "Vous avez déjà un travail à faire",
        [10] = "Vous avez été pris et la police a été appelée.",
        [11] = "Ils font des accusations illégales, nous avons marqué sur votre GPS la zone où vous avez été vu pour la dernière fois",
        [12] = "~r~[E]~s~ - ramasse les armes.",
        [13] = "Ce sont les dernières armes, chargez-les et allez au nouvel emplacement pour les décharger",
        [14] = "Armes : ~g~.",
        [15] = "/6 ~s~",
        [16] = "Un ouvrier est en route avec l'avion, attendez qu'il arrive",
        [17] = "Maintenant vous devez aller chercher les marchandises, nous l'avons marqué sur le gps",
        [18] = "Les propriétaires d'armes l'ont découvert et sont après vous, tuez-les.",
        [19] = "Pour cela, vous devez avoir un emploi de chauffeur de ligne.",
        [20] = "~r~[E]~s~ - livrer les marchandises",
        [21] = "Vous n'avez pas assez d'argent",
        [22] = "Vous ne pouvez pas travailler ici",
    },


}

Here are the important functions open. You will be able to set your Key System, Fuel System, Blips...

For example if you don't use LegacyFuel and you use BitFuel, then replace exports["LegacyFuel"]:SetFuel(fuelvehicle, 100) with your BitFuel export.

if Config.UseFuel == true then
    function fuel()
        exports["LegacyFuel"]:SetFuel(vehicle, 100)
    end
    function fuel2()
        exports["LegacyFuel"]:SetFuel(vehicle2, 100)
    end
end

if Config.UseDeleteVehicle then
    function delete(vehicle)
        exports["AdvancedParking"]:DeleteVehicle(vehicle)
    end
    function delete2(vehicle2)
        exports["AdvancedParking"]:DeleteVehicle(vehicle2)
    end
end

if Config.BattlePass.Active then
    
    function battlepass()
        TriggerEvent("BattlePass-Server:AddXP",Config.BattlePass.xplegal ,"Airplane")
    end

    function battlepass2()
        TriggerEvent("BattlePass-Server:AddXP",Config.BattlePass.xpillegal ,"Airplane")
    end
end

if Config.UseKeys == true then
    function keys()
        TriggerEvent('cd_garage:AddKeys', exports['cd_garage']:GetPlate(vehicle))
    end

    function keys2()
        TriggerEvent('cd_garage:AddKeys', exports['cd_garage']:GetPlate(vehicle2))
    end

end


function hintToDisplay(text,coords)
	local dist = Vdist(coords.x,coords.y,coords.z,GetEntityCoords(PlayerPedId(-1)))
    if dist < 1.5 then
        DrawText3Ds(coords.x,coords.y,coords.z + 1.05,text, 0, 0.1, 0.1,255)
    else
        DrawText3Ds(coords.x,coords.y,coords.z + 1.05,text, 0, 0.1, 0.1,100)
    end
end

function DrawText3Ds(x, y, z, text)
	SetTextScale(0.35, 0.35)
    SetTextFont(4)
    SetTextProportional(1)
    SetTextColour(255, 255, 255, 215)
    SetTextEntry("STRING")
    SetTextCentre(true)
    AddTextComponentString(text)
    SetDrawOrigin(x,y,z, 0)
    DrawText(0.0, 0.0)
    ClearDrawOrigin()

end

-- Client notifications
function SendClientNotification(type, text, time)
    -- time = 10000
    -- if type == 'success' then
    --     exports["Venice-Notification"]:Notify(text, time, "check", options)
    -- elseif type == 'error' then
    --     exports["Venice-Notification"]:Notify(text, time, "error", options)
    -- elseif type == 'info' then
    --     exports["Venice-Notification"]:Notify(text, time, "info", options)
    -- end
    if Config.framework == 'esx' then

     ESX.ShowNotification(text)

    elseif Config.framework == 'qbcore' then

     QBCore.Functions.Notify(text)

    end
end

-- Server side notifications
function SendServerNotification(source, type, text, time)
    -- time = 10000
    -- if type == 'success' then
    --     TriggerClientEvent('codem-notification', source, text, time, 'check', options)
    -- elseif type == 'error' then
    --     TriggerClientEvent('codem-notification', source, text, time, 'error', options)
    -- elseif type == 'info' then
    --     TriggerClientEvent('codem-notification', source, text, time, 'info', options)
    -- end

    if Config.framework == 'esx' then

        TriggerClientEvent('esx:showNotification', source, text)

    elseif Config.framework == 'qbcore' then

        TriggerClientEvent('QBCore:Notify', source, text)

    end
end

--Blip Police
RegisterNetEvent("BCallpilot:polblip")
AddEventHandler("BCallpilot:polblip", function(ubi)

    blip = AddBlipForRadius(ubi.x, ubi.y, ubi.z , 50.0)
	SetBlipHighDetail(blip, true)
	SetBlipColour(blip, 1)
	SetBlipAlpha (blip, 128)
    
    Citizen.Wait(25000)

    RemoveBlip(blip)

end)

function home()
    local coords = Config.NPCHOME
    for k in pairs(coords) do
        bliphome = AddBlipForCoord(coords[k].x, coords[k].y, coords[k].z)
        SetBlipSprite(bliphome, 582)
        SetBlipColour(bliphome, 24)
        SetBlipScale(bliphome, 0.8)
        SetBlipAsShortRange(bliphome, true)
        BeginTextCommandSetBlipName("STRING")
        AddTextComponentSubstringPlayerName('Airplane Job')
        EndTextCommandSetBlipName(bliphome)
    end
end

function blip1()
    SetNewWaypoint(Point2.x, Point2.y, Point2.z)
    blipdescargar = AddBlipForCoord(Point2.x, Point2.y, Point2.z)
    SetBlipSprite(blipdescargar, 478)
    SetBlipColour(blipdescargar, 24)
    SetBlipScale(blipdescargar, 0.4)
    SetBlipAsShortRange(blipdescargar, true)
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentSubstringPlayerName('transport')
    EndTextCommandSetBlipName(blipdescargar)
end


function blip2()
    SetNewWaypoint(Point2.x, Point2.y, Point2.z)
    blipdescargar = AddBlipForCoord(Point2.x, Point2.y, Point2.z)
    SetBlipSprite(blipdescargar, 478    )
    SetBlipColour(blipdescargar, 24)
    SetBlipScale(blipdescargar, 0.4)
    SetBlipAsShortRange(blipdescargar, true)
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentSubstringPlayerName('transport')
    EndTextCommandSetBlipName(blipdescargar)
end

function creapackage()
    SetNewWaypoint(1735.04, 3296.32, 41.24)
    for i, v in ipairs(Config.LegalPackagePoints) do
        v.package2 = CreateObject(GetHashKey('prop_cs_cardbox_01'), v.x, v.y, v.z)
        FreezeEntityPosition(v.package2, true)
        v.blip = AddBlipForCoord(v.x, v.y, v.z)
        SetBlipSprite(v.blip, 1)
        SetBlipColour(v.blip, 24)
        SetBlipScale(v.blip, 0.4)
        SetBlipAsShortRange(v.blip, true)
        BeginTextCommandSetBlipName("STRING")
        AddTextComponentSubstringPlayerName('package')
        EndTextCommandSetBlipName(v.blip)
    end
end

function creapackage2()
    SetNewWaypoint(2130.84, 4787.68, 40.96)
    for i, v in ipairs(Config.IlegalWeaponsPoints) do
        v.package2 = CreateObject(GetHashKey('ex_office_swag_guns03'), v.x, v.y, v.z)
        FreezeEntityPosition(v.package2, true)
        v.blip = AddBlipForCoord(v.x, v.y, v.z)
        SetBlipSprite(v.blip, 1)
        SetBlipColour(v.blip, 24)
        SetBlipScale(v.blip, 0.4)
        SetBlipAsShortRange(v.blip, true)
        BeginTextCommandSetBlipName("STRING")
        AddTextComponentSubstringPlayerName('weapon')
        EndTextCommandSetBlipName(v.blip)
    end
end

Here you can configure if you want to use a DISPATCH or police alert system different from the one included in the script.

You will have to find the documentation of the DISPATCH or SCRIPT you use and replace it here.

RegisterServerEvent("BCallpilot:policecall")
AddEventHandler("BCallpilot:policecall", function()
    if Config.framework == 'esx' then

        local xPlayer  = ESX.GetPlayerFromId(source)
        local xPlayers = ESX.GetPlayers()
        local ubi = xPlayer.getCoords()
    
        for i=1, #xPlayers, 1 do
            local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
            if xPlayer.job.name == 'police' then
                SendServerNotification(xPlayers[i], "info", Config.Translations[Config.Translations['language']][11], time)
                TriggerClientEvent('BCallpilot:polblip', xPlayers[i], ubi)
            end
        end

    elseif Config.framework == 'qbcore' then

        local src = source
        local get = GetPlayerPed(src)
        local coords = GetEntityCoords(get)
        local Player = QBCore.Functions.GetPlayer(src)
        local xPlayers = QBCore.Functions.GetPlayers()
        local ubi = GetEntityCoords(get, coords)
    
        for i=1, #xPlayers, 1 do
            local xPlayer = QBCore.Functions.GetPlayers(xPlayers[i])
            if Player.PlayerData.job.name == 'police' then
                SendServerNotification(xPlayers[i], "info", Config.Translations[Config.Translations['language']][11], time)
                TriggerClientEvent('BCallpilot:polblip', xPlayers[i], ubi)
            end
        end

    end

end)

You will have to know the EXPORT of your system (e.g. from your fuel script) and add it, replacing the existing one.

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