INSTALLATION
1. DOWNLOAD
The first step is to download the product we have just purchased. To do this we will go to our KEYMASTER account and search for "Buty-Gardener".
2. DEPENDENCIES
It is extremely important to install all the required dependencies, or the script will not function properly. These dependencies have been either developed by us or sourced from third parties. Below is a list of the essential dependencies:
1. Unique and Exclusive Props
The script includes unique and exclusive props. These props are located in the folder called Buty-Gardener-props, which is included in the script itself.
These props were created by the team member Pugs from Fury Shop. You can visit their shop via the following link: Fury Shop Discord.
2. Unique and Exclusive Animation
The script comes with a exclusive animation. This animation is also included in the folder Buty-Gardener-props.
The animation was created by BzZz. You can check out their work at: BzZz Tebex Store.
3. ox_lib
ox_lib is essential for this script to work. Please ensure that you always download the latest version from the official repository: ox_lib Releases.
Ensure Order
To ensure the proper functionality of the script, the order of the ensure
commands in your server.cfg
file should be as follows:
ensure ox_lib
ensure Buty-Gardener-props
ensure Buty-Gardener
Please remember that all Buty scripts should be placed below the essential framework scripts in your configuration. This ensures compatibility and proper loading order within your server.
2. INSTALLATION
SQL Installation
Before using the Buty-Gardener script, you must install the necessary SQL table. This step is crucial to ensure that the script can store player data correctly.
Use the following SQL query to create the required table:
CREATE TABLE IF NOT EXISTS `buty_gardener` (
`identifier` varchar(46) DEFAULT NULL,
`experience` int(11) NOT NULL,
`level` int(11) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
Ensure that this table is created in your database before running the script.
3. CONFIG
Ensure you fill out the configuration file carefully! Below is the default configuration for Buty-Gardener:
local esxHas = GetResourceState('es_extended') == 'started'
local qbHas = GetResourceState('qb-core') == 'started'
Locales = Locales or {}
Configuration = {
Framework = esxHas and 'esx' or qbHas and 'qb' or 'esx',
Mysql = 'oxmysql', -- Database type: 'oxmysql', 'mysql-async', or 'ghmattisql'
UseTarget = false, -- Activate it if you want to use target. Set to false if you want floating text
Language = 'es', -- 'en' or 'es' by default (you can create more)
RequiredJob = "police", -- Required job to perform tasks, set to "none" if no job is required
RequireJobFromAllGroup = false, -- If true, all group members must have the job; if false, only the leader needs the job
xprequired = 10000, -- Required experience to level up
UseQSinventory = true,
DefaultRewardType = 'cash', -- Default reward type: 'cash', 'bank', or 'item'
DefaultItemName = 'bread' -- Default item name if 'item' is selected as reward type
}
StartPoint = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT" -- Starting point coordinates
Pay = {
coord = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT", -- Coordinates and model for the payment NPC
pedmodel = "s_m_m_gardener_01", -- Model for the payment NPC
}
Workclothes = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT" -- Coordinates for work clothes
Clothes = {
male = {
tshirt_1 = 15, tshirt_2 = 0,
torso_1 = 247, torso_2 = 7,
decals_1 = 0, decals_2 = 0,
arms = 21,
pants_1 = 47, pants_2 = 1,
shoes_1 = 94, shoes_2 = 6,
chain_1 = 0, chain_2 = 0,
helmet_1 = 60, helmet_2 = 4,
ears_1 = -1, ears_2 = 0,
bproof_1 = 0, bproof_2 = 0,
},
female = {
tshirt_1 = 220, tshirt_2 = 0,
torso_1 = 43, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 36,
pants_1 = 137, pants_2 = 2,
shoes_1 = 24, shoes_2 = 0,
chain_1 = -1, chain_2 = 0,
helmet_1 = -1, helmet_2 = 0,
bproof_1 = 0, bproof_2 = 0
}
}
Vehicle = {
coord = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT", -- Coordinates for vehicle interaction and spawn
spawnvehicle = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT", -- Coordinates for vehicle spawn
model = "burrito3", -- Vehicle model
}
Webhooks = { -- Here you can configure webhooks for discord
Active = false, -- true: you will activate the webhooks; false: you will disable webhooks
Link = "", -- webhook link
}
Tasks = {
[1] = {
Info_Task = {
Name = "GREEN PARK", -- Task information
LevelRequired = 1, -- Level required to start the task
Exp = 400, -- Experience points rewarded for completing the task
Money = 90, -- Money rewarded for completing the task
},
Blip_Tasks = {
radius = 50.0,
coord = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT"
},
Points_Task = {
['cut_grass'] = {
{
coord = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT",
take = false,
prop = "prop_weeddry_nxg04"
},
{
coord = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT",
take = false,
prop = "prop_weeddry_nxg04"
},
},
}
},
[2] = {
Info_Task = {
Name = "CEMETERY", -- Task information
LevelRequired = 2, -- Level required to start the task
Exp = 700, -- Experience points rewarded for completing the task
Money = 200, -- Money rewarded for completing the task
},
Blip_Tasks = {
radius = 50.0,
coord = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT"
},
Points_Task = {
['cut_grass'] = {
{
coord = "THIS IS AN EXAMPLE, IN THE FINAL SCRIPT IT IS CORRECT",
take = false,
prop = "prop_weeddry_nxg04"
},
},
}
},
}
-- The code continues beyond this point. This is just an example; in the final script, all details are correct.
If you want to edit the aesthetics or design. You have the HTML open so you can modify the style and everything as you want.
The script is RESPONSIVE for all resolutions as well.
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