INSTALLATION
Read very well and follow all the steps below. If you find any error or have any doubt open a ticket.
Last updated
Read very well and follow all the steps below. If you find any error or have any doubt open a ticket.
Last updated
The first step is to download the product we have just purchased. To do this we will go to our KEYMASTER account and search for "Buty-Bus".
To install it add the resource to your scripts folder and put the following in your SERVER.CFG:
ensure Buty-Bus
You will also need to install the SQL in your database before starting the script, in order to save the experience of each player.
To make it easier for you to configure, this script comes with several configuration files, each one for one thing. You can see it explained below:
Here you will only have to configure your framework, your database and some extra settings.
In UseKeys, UseFuel, UseDeleteVehicle you activate it in case you have filled some of the integrations in functions.
Config = {}
Configuration = {
[1] = {framework = 'esx', ESXtrigger = 'es_extended', QBtrigger = 'qb-core'}, -- framework "esx" or "qbcore"
[2] = {Mysql = 'oxmysql'}, -- oxmysql, mysql-async or ghmattisql
[3] = {DamageMoney = true, Amount = 50}, -- The money you are charged if you damage the bus
[4] = {NeedJob = false, JobName = "busdriver"},
[5] = {NeedKeys = false, UseFuel = false, UseDeleteVehicle = false},
[6] = {UseTarget = false, TargetExport = 'bt-target', Coords = vector3(466.76, -575.84, 28.48), Text = 'START JOB', Icon = 'fa fa-bus'}
}
NPCS = {
[1] = {coordsjob = {{x = 466.76, y = -575.84, z = 28.48, h = 186.44}}, model = 'cs_floyd', anim = 'WORLD_HUMAN_CLIPBOARD'},
[2] = {driver = 's_m_m_trucker_01'},
[3] = {passengers=
{
[1] = {ped = 'a_f_y_indian_01'}, [2] = {ped = 'a_f_y_tourist_01'}, [3] = {ped = 'a_m_m_bevhills_01'}, [4] = {ped = 'a_m_m_genfat_02'},
[5] = {ped = 'a_m_m_prolhost_01'}, [6] = {ped = 'a_m_m_skidrow_01'}, [7] = {ped = 'a_m_o_genstreet_01'}, [8] = {ped = 's_f_m_fembarber'},
[9] = {ped = 's_f_y_clubbar_01'}, [10] = {ped = 's_f_y_shop_low'}, [11] = {ped = 's_f_y_sweatshop_01'}, [12] = {ped = 's_m_o_busker_01'},
}}
}
Rewards = {
['local'] = {
[1] = {Pay = 50, IncreasePerLVL = 1},
[2] = {EXP = 10, IncreasePerLVL = 1}
},
['regional'] = {
[1] = {Pay = 500, IncreasePerLVL = 1},
[2] = {EXP = 30, IncreasePerLVL = 1, IncreasePerDistance = 1 }
}
}
Transport = {
['local'] = {
createbus = vector3(439.68, -680.84, 28.76),
gocoords = vector3(469.76, -587.44, 28.48),
gocoordsnpc = vector3(477.84, -569.52, 28.48),
endjob = {x = 445.0, y = -581.8, z = 28.48},
heading = 268.28,
vehicle = 'bus'
},
['regional'] = {
createbus = vector3(439.68, -680.84, 28.76),
gocoords = vector3(469.76, -587.44, 28.48),
gocoordsnpc = vector3(477.84, -569.52, 28.48),
heading = 268.28,
vehicle = 'bus'
},
}
Routes = {
['local'] = {
[1] = {
[1] = {x = 309.72, y = -757.16, z = 29.2, h = 161.35, go = false},
[2] = {ped = vector3(301.60, -764.22, 29.31)},
[3] = {cam = {x = 25.2, y = 6.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 131)}
},
[2] = {
[1] = {x = 124.76, y = -787.6, z = 31.24, h = 70.55, go = false},
[2] = {ped = vector3(117.03, -778.97, 31.38)},
[3] = {cam = {x = 5.2, y = 22.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 130.44)}
},
[3] = {
[1] = {x = -169.28, y = -808.56, z = 31.36, h = 158.96, go = false},
[2] = {ped = vector3(-178.73, -815.97, 31.11)},
[3] = {cam = {x = 25.2, y = 6.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 140.44)}
},
[4] = {
[1] = {x = -270.72, y = -822.88, z = 31.76, h = 340.28, go = false},
[2] = {ped = vector3(-260.84, -814.43, 31.77)},
[3] = {cam = {x = 25.2, y = 6.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 140.44)}
},
[5] = {
[1] = {x = -53.43, y = -783.97, z = 44.11, h = 236.95, go = false},
[2] = {ped = vector3(-49.66, -795.33, 44.20)},
[3] = {cam = {x = 5.2, y = 15.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 140.44)}
},
[6] = {
[1] = {x = 107.69, y = -606.14, z = 44.10, h = 341.03, go = false},
[2] = {ped = vector3(114.6, -599.73, 44.12)},
[3] = {cam = {x = 23.2, y = 9.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 140.44)}
},
[7] = {
[1] = {x = 259.68, y = -378.35, z = 44.59, h = 249.23, go = false},
[2] = {ped = vector3(262.35, -383.36, 44.79)},
[3] = {cam = {x = 8.2, y = 19.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 140.44)}
}
},
['regional'] = {
[1] = {
[1] = {x = 1733.96, y = 3725.28, z = 34.0, h = 202.72, go = false},
[2] = {cam = {x = 1.2, y = 12.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 141)}
},
[2] = {
[1] = {x = -2201.52, y = 4256.32, z = 47.76, h = 322.56, go = false},
[2] = {cam = {x = 15.2, y = 2.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 130.44)}
},
[3] = {
[1] = {x = -214.68, y = 6194.6, z = 31.48, h = 315.16, go = false},
[2] = {cam = {x = 14.2, y = 4.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 131)}
},
[4] = {
[1] = {x = 1692.84, y = 4943.76, z = 42.4, h = 124.8, go = false},
[2] = {cam = {x = 13.2, y = 2.2, z = 1.0}, camrotation = vector3(0.0, 0.0, 140.44)}
}
}
}
LVL = {reqexp = 1000, reqexp2 = 2000, reqexp3 = 3000, reqexp4 = 4000, reqexp5 = 5000, reqexp6 = 6000, reqexp7 = 7000, reqexp8 = 8000, reqexp9 = 9000, reqexp10 = 10000}
CoordStop = {
['stop'] = {
[1] = {
[1] = {coords = {x = 457.6, y = -654.48, z = 28.84}},
[2] = {InitialPeds = {
[1] = {x = 451.28, y = -643.88, z = 28.48,h = 130.4, ped}
}},
[3] = {heading = 34.0}
},
[2] = {
[1] = {coords = {x = 458.28, y = -647.16, z = 29.24}},
[2] = {InitialPeds = {
[1] = {x = 452.56, y = -629.48, z = 28.52,h = 130.4, ped}
}},
[3] = {heading = 34.0}
},
[3] = {
[1] = {coords = {x = 459.16, y = -639.96, z = 29.48}},
[2] = {InitialPeds = {
[1] = {x = 453.72, y = -622.32, z = 28.52,h = 130.4, ped}
}},
[3] = {heading = 34.0}
},
[4] = {
[1] = {coords = {x = 459.4, y = -632.64, z = 29.48}},
[2] = {InitialPeds = {
[1] = {x = 452.28, y = -622.08, z = 28.56,h = 130.4, ped}
}},
[3] = {heading = 34.0}
},
[5] = {
[1] = {coords = {x = 460.52, y = -625.36, z = 29.48}},
[2] = {InitialPeds = {
[1] = {x = 453.2, y = -615.0, z = 28.56,h = 130.4, ped}
}},
[3] = {heading = 34.0}
},
[6] = {
[1] = {coords = {x = 460.96, y = -618.44, z = 29.48}},
[2] = {InitialPeds = {
[1] = {x = 454.08, y = -607.96, z = 28.56,h = 130.4, ped}
}},
[3] = {heading = 34.0}
},
[7] = {
[1] = {coords = {x = 461.72, y = -611.24, z = 29.486}},
[2] = {InitialPeds = {
[1] = {x = 454.64, y = -600.92, z = 28.56,h = 130.4, ped}
}},
[3] = {heading = 34.0}
},
[8] = {
[1] = {coords = {x = 462.64, y = -605.28, z = 29.48}},
[2] = {InitialPeds = {
[1] = {x = 454.64, y = -593.88, z = 28.48,h = 130.4, ped}
}},
[3] = {heading = 34.0}
}
}
}
Config.Translations = {
['language'] = "EN", --You can choose which language the notifications will be in. (EN, ES, FR)
['EN'] = {
[1] = "Press ~b~E~w~ - To open",
[2] = "Press [~b~E~w~] - To stop and wait for passengers",
[3] = "Your bus is on its way, wait for it here.",
[4] = "Go to the station stop to pick up the first passengers.",
[5] = "Go to the next stop marked on your gps.",
[6] = " passengers have left without paying, and you have lost ",
[7] = "You have been charged " ..Configuration[3].Amount.. "$ for damage to the vehicle.",
[8] = "$ extra for the distance.",
[9] = "You already have a job to do.",
[10] = "Go to the marked location to finish the job and save the bus",
[11] = "Press [~b~E~w~] - To stop and wait for passengers.",
[12] = "You need to have a bus driver's job for this.",
[13] = "Press [~b~E~w~] - To finish the job.",
[14] = "There is already a vehicle in the area, wait for it to leave so you can take out another one.",
},
['ES'] = {
[1] = "Pulse ~b~E~w~ - Para abrir",
[2] = "Pulse [~b~E~w~] - Para parar y esperar a los pasajeros",
[3] = "Su autobÃēs estÃĄ en camino, espÊrelo aquÃ",
[4] = "Vaya a la parada de la estaciÃŗn para recoger a los primeros pasajeros",
[5] = "Vaya a la siguiente parada marcada en su gps",
[6] = "Los pasajeros se han ido sin pagar, y usted ha perdido",
[7] = "Le han cobrado " ..Configuration[3].Amount.. "$ por daÃąos en el vehÃculo",
[8] = "$ extra por la distancia",
[9] = "Ya tiene un trabajo que hacer",
[10] = "Ve al lugar marcado para terminar el trabajo y guardar el autobÃēs",
[11] = "Pulsa [~b~E~w~] - Para parar y esperar a los pasajeros",
[12] = "Necesitas tener un trabajo de conductor de autobÃēs para esto",
[13] = "Pulsa [~b~E~w~] - Para terminar el trabajo.",
[14] = "Ya hay un vehÃculo en la zona, espera a que se vaya para poder sacar otro.",
},
['FR'] = {
[1] = "Pressez ~b~E~w~ - Pour ouvrir",
[2] = "Appuyez sur [~b~E~w~] - Pour arrÃĒter et attendre les passagers",
[3] = "Votre bus est en route, attendez-le ici.",
[4] = "Va à l'arrÃĒt de la gare pour prendre les premiers passagers.",
[5] = "Va au prochain arrÃĒt marquÊ sur ton GPS.",
[6] = "Des passagers sont partis sans payer, et vous avez perdu",
[7] = "Vous avez ÊtÊ facturÊ " ..Configuration[3].Amount.. "$ pour les dommages au vÊhicule.",
[8] = "$ supplÊmentaires pour la distance.",
[9] = "Vous avez dÊjà un travail à faire.",
[10] = "Allez à l'endroit indiquÊ pour terminer le travail et sauver le bus",
[11] = "Appuyez sur [~b~E~w~] - pour vous arrÃĒter et attendre les passagers.",
[12] = "Vous devez avoir un travail de chauffeur de bus pour cela.",
[13] = "Appuyez sur [~b~E~w~] - pour terminer le travail.",
[14] = "Il y a dÊjà un vÊhicule dans la zone, attendez qu'il parte avant d'en prendre un autre.",
},
}
Here are the important functions open. You will be able to set your Key System, Fuel System, Blips...
For example if you don't use LegacyFuel and you use BitFuel, then replace exports["LegacyFuel"]:SetFuel(fuelvehicle, 100)
with your BitFuel export.
-- Client notifications
function SendClientNotification(type, text, time)
-- time = 10000
-- if type == 'success' then
-- exports["Venice-Notification"]:Notify(text, time, "check", options)
-- elseif type == 'error' then
-- exports["Venice-Notification"]:Notify(text, time, "error", options)
-- elseif type == 'info' then
-- exports["Venice-Notification"]:Notify(text, time, "info", options)
-- end
if Configuration[1].framework == 'esx' then
ESX.ShowNotification(text)
elseif Configuration[1].framework == 'qbcore' then
QBCore.Functions.Notify(text)
end
end
-- Server side notifications
function SendServerNotification(source, type, text, time)
-- time = 10000
-- if type == 'success' then
-- TriggerClientEvent('codem-notification', source, text, time, 'check', options)
-- elseif type == 'error' then
-- TriggerClientEvent('codem-notification', source, text, time, 'error', options)
-- elseif type == 'info' then
-- TriggerClientEvent('codem-notification', source, text, time, 'info', options)
-- end
if Configuration[1].framework == 'esx' then
TriggerClientEvent('esx:showNotification', source, text)
elseif Configuration[1].framework == 'qbcore' then
TriggerClientEvent('QBCore:Notify', source, text)
end
end
if Configuration[5].NeedKeys == true then
function keys()
TriggerEvent('cd_garage:AddKeys', exports['cd_garage']:GetPlate(vehicle))
end
end
if Configuration[5].UseFuel == true then
function fuel()
exports["LegacyFuel"]:SetFuel(vehicle, 100)
end
end
if Configuration[5].UseDeleteVehicle == true then
function delete(vehicle)
exports["AdvancedParking"]:DeleteVehicle(vehicle)
end
function delete2(vehicle2)
exports["AdvancedParking"]:DeleteVehicle(vehicle2)
end
end
function hintToDisplay(text,coords)
local dist = Vdist(coords.x,coords.y,coords.z,GetEntityCoords(PlayerPedId(-1)))
if dist < 1.5 then
DrawText3Ds(coords.x,coords.y,coords.z + 1.05,text, 0, 0.1, 0.1,255)
else
DrawText3Ds(coords.x,coords.y,coords.z + 1.05,text, 0, 0.1, 0.1,100)
end
end
function DrawText3Ds(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
ClearDrawOrigin()
end
function CreateHomeBlip()
for k in pairs(NPCS[1].coordsjob) do
blipHome = AddBlipForCoord(NPCS[1].coordsjob[k].x, NPCS[1].coordsjob[k].y, NPCS[1].coordsjob[k].z)
SetBlipSprite(blipHome, 513)
SetBlipColour(blipHome, 3)
SetBlipScale(blipHome, 1.0)
SetBlipAsShortRange(blipHome, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('~b~[BUS]~h~ Job')
EndTextCommandSetBlipName(blipHome)
end
end
function CreateWorkBlip(number, tipo)
if not WorkBlip then
if tipo == "local" then
WorkBlip = AddBlipForCoord(Routes['local'][number][1].x, Routes['local'][number][1].y, Routes['local'][number][1].z)
elseif tipo == "regional" then
WorkBlip = AddBlipForCoord(Routes['regional'][number][1].x, Routes['regional'][number][1].y, Routes['regional'][number][1].z)
end
SetBlipSprite (WorkBlip, 280)
SetBlipDisplay(WorkBlip, 4)
SetBlipScale (WorkBlip, 1.0)
SetBlipColour (WorkBlip, 0)
SetBlipAsShortRange(WorkBlip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('~b~[BUS]~h~ Stop')
EndTextCommandSetBlipName(WorkBlip)
SetBlipRoute(WorkBlip, true)
SetBlipRouteColour(WorkBlip,29)
end
end
function CreateEndBlip()
blipend = AddBlipForCoord(Transport['local'].endjob.x,Transport['local'].endjob.y,Transport['local'].endjob.z)
SetBlipSprite (blipend, 162)
SetBlipDisplay(blipend, 4)
SetBlipScale (blipend, 1.0)
SetBlipColour (blipend, 0)
SetBlipAsShortRange(blipend, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('~b~[BUS]~h~ End')
EndTextCommandSetBlipName(blipend)
SetBlipRoute(blipend, true)
SetBlipRouteColour(blipend,29)
end
function CreateStopBlip()
blipdescargar = AddBlipForCoord(Point2.x, Point2.y, Point2.z)
SetBlipSprite(blipdescargar, 162)
SetBlipColour(blipdescargar, 0)
SetBlipScale(blipdescargar, 1.0)
SetBlipAsShortRange(blipdescargar, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('~b~[BUS]~h~ First Stop')
EndTextCommandSetBlipName(blipdescargar)
SetBlipRoute(blipdescargar, true)
SetBlipRouteColour(blipdescargar, 29)
end
You will have to know the EXPORT of your system (e.g. from your fuel script) and add it, replacing the existing one.